![]() Player Controller is a class very small used to drive user input to the player pawn. I will try to explain it, being not too technical, but enough for you to understand the concept, since most game engines have the concept of player controllers. I’d appreciate some clarity because this is driving me bananas. Is it the pawn? The playercontroller class? What is the return type of get player controller? No one seems to mention that either. The player actor having all his movement blueprints as-well) I have watched tutorials that don’t set or create a gamemode or playercontroller class so maybe thats adding to my confusion by them missing a step.ĭoes the get player controller have anything to do with the inputs you set? whether or not a gamepad or keyboard or mouse is connected?ĭoes unreal assume what the default pawn is if you don’t set it? Is that what get player controller does? I was under the impression that the gamemode class was what determined what pawn to use per level and the playercontroller class being an additional helper if one wanted to say, switch control to a car pawn using the posess node (the car actor having all the blueprint code to make it move. What I’m having difficulty with is how ‘get player controller’ and ‘get player camera’ etc know what pawn to use (is it the pawn its attatched to?). I’ve read multiple forum pages and all say something different. There seems to be a-lot of misconception surrounding the player controller nodes. ![]()
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